Today we bring you another large update info, from the Project Reality Team.
However, as many of you may know, today is Remembrance Day, where we commemorate the sacrifices made by those, in conflicts past and present, to preserve the freedom which we take for granted everyday. So although Project Reality is just a game, let us not forget the men and women who have fought in the past, and those on the front lines today. Please show your appreciation with 2 mins of silence at 11am GMT.
With the release of PR v0.8 we have had lots of feedback on the forums regarding changes we have made in the release and we our selves have seen what has worked as intended in game, and what has not. Overall the PR Team is very happy with the way PR v0.8 has turned out, its been another very successful release for us. As always there has been some unwanted bugs and gameplay failings in v0.8, which is what our current focus for v0.85 will be: tweaking, improving and fixing these issues. The PR team has been working hard on fixing various bugs, many of which were discovered by community members in our forums. We are also looking towards the future, evolving the gameplay and adding new gameplay elements as well as refining the content features that were included in the last release. Expect further updates on these developments either in the Developer Journals or in future news posts!
Its been sometime since Objective Peach was played, and a great success it was, we have now moved on from that a little and have created a dedicated team of [R-COM]`s to ensure we continue to bring you gameplay with a twist. Maps have been changed, assets have been added, and the whole experience promises to be something new for all the PR Community. The team, made up of the community, have been quietly working in the background to make sure they bring you the best, and I think you will agree that they certainly have done that. UN Peacekeepers our latest addition will ensure that the matches are played fair, and also give you something else to look out for, before you squeeze that trigger !! For more info head over to the Community Match sub-forums for more info.
Planning ahead for future releases, we have been creating the RAF Chinook HC2 for the British Forces. The Chinook is the life blood of the British Army currently in Afghanistan; transporting and re-supplying ground forces over large areas of desert in a quick and effective manner. To that end, we can`t wait to see this flying around on [R-DEV]Dr Rank`s `Sangin` in the not too distance future. The model and texture are both the work of [R-DEV]Stigger, who is putting a lot of hard work into the Chinook, which as you can see is really taking shape!
And as if the Chinook wasn`t enough, we have also been working on another chopper, the Lynx AH7. The Lynx is renowned for its speed and agility, having served with the British Armed Forces since 1978, it looks set to stay with the upgraded Super Lynx coming into service soon. The Lynx will act as a light transport / utility helicopter in PR. Unfortunately however, we will not be including a version fitted with TOW Anti-Tank missiles since they are currently being phased out in favour of the Apache, which fulfils the Air support role far better. Modelled by Wybl & [R-DEV]foul_killer and skinned by our newest Developer, [R-DEV]Pride, as a DEV trial task which has turned out very nicely.
That`s all for now, but there is still lots more to come! Make sure you keep your eye on the News and Dev Journals for further updates, as well as little hints in other areas of the forums on what might be round the corner for PR
We are currently wrapping up work on Project Reality v0.8 and we now have what you`ve all been waiting for, a release date! Project Reality v0.8 will be released via FilePlanet.com on Friday the 29th of August, 2008. The full public release will follow on Saturday the 30th of August, 2008. The Project Reality Team has spent countless hours working on new assets and overcome many obstacles to bring you this completely new version which includes numerous new gameplay changes, weapons, and vehicles which we hope will make your current realistic combat experiences on the Battlefield 2 engine even better!
Project Reality v0.8 Teaser
Now, that is not all we have for you today! With the help of the Sir. Community, we have a small v0.8 teaser for you that shows off all the new maps and some new assets you will find in Project Reality v0.8.
We all know our Community has been long awaiting some new maps and we believe that none of you will be disappointed with the five new maps in PR v0.8. That`s right folks, there are five very polished new maps included in PR v0.8, each with its own unique style of gameplay that we are sure you all will love!
-Korengal Valley
Developed by [R-DEV]coderedfox, this map started off as a community map, with the dev team quickly spotting [R-DEV]coderedfox`s potential. The map will feature some very intense Close Quarter Battles, between our new US Army and the Taliban in Northern Afghanistan. With plenty of ambush points for the Taliban to take out oncoming convoys with their IEDs, and plenty of compound and room clearing for the US Army, this is insurgency like you`ve never seen before. For more information and screenshots, click here.
-Muttrah City (v2)
Developed by [R-DEV]Rhino, this sequel to the infamous coastal city assault will not disappoint. The map has been in development for over a year, with many members of the team putting countless hours of work into making this map as realistic as possible. The map will feature an Amphibious, Air Assault by the USMC in an attempt to capture the Capital of Oman, Muttrah City. However, with MEC forces dug in hard within the city, it will require lots of hard urban combat, with air and ground support on hand to help win the battle. For more information and screenshots, click here.
-Operation Barracuda
Originally developed [R-DEV]duckhunt, [R-DEV]Dr_Rank continued with the map whilst [R-DEV]duckhunt joined the Royal Marine Commandos. This map will offer some very intense combat between the USMC and China, as they defend a small island that has various strategic objectives on it including an Air Field and Missile Silo. The map will feature lots of different types of action such as beach assaults, jungle combat with some helicopter air support thrown into the firefight. For more information and screenshots, click here.
-Ramiel
Developed by [R-DEV]OkitaMakota. Set in a huge expanse of urban slums, this map is sure to reel in memories of the famous Black Hawk Down incident. The map will feature urban combat between the US Army and the Insurgents, who will be setting up ambushes down the narrow corridors, as well as bringing down any Black Hawks coming their way in a attempt to stop the US Army taking out their ammo caches. It`s business as usual for the insurgents.
-Tad Sae
Developed by [R-DEV]Nickbond592, this map will feature some intense jungle combat between the USMC and PLA forces in an attempt by the USMC to gain control over the river and surrounding area to stop supplies being shipped down-river. Featuring picturesque views that could rival Jabal, prepare for some gritty mountain based combat. That`s if you can stop yourself from admiring the view! For more information and screenshots, click here.
All server administrators with current licenses will be sent the Project Reality v0.8 server files as soon as they are available. Those of you hoping to run new Project Reality servers must complete a Project Reality server license application.
To see a list of all important changes made in the Project Reality v0.8 release and for a comprehensive guide, check out the newly updated Official Project Reality Manual: